The 'BounceBounce' is motivated from bounding ball using pingpong racket.
Just imagine that you play with pingpong racket, and you want to bound the ball as many as you can.
So, you tilt the racket not to drop the ball.
In 'BounceBounce', the ball start to bounding from 'start panel' and you must drive it to 'goal panel'.
Of course, there is at least one panel path from 'start panel' to 'goal panel'.
And as you tilt the racket, the panel slope will change as you tilt your iPhone / iPod.
8 types of panels have its own characteristics!
If your ball touches the 'Teleport-in', your ball will be teleported to the matched 'Teleport-out' panel. Your ball will be teleported to the same floor or maybe other floor. If you drop the ball, your ball will appear to the last 'Teleport-out' panel.
You cannot distinguish 'Rotating panel' from 'Basic panel' by appearance. But this panel rotates :)
You cannot distinguish 'Moving panel' from 'Basic panel' by appearance. But this panel moves :)
This panel holds your ball for a while. And this can be helpful to you, because you can change your tilt while the panel holds your ball.
This panel is broken. So if your ball bounds on it over 3 times, this panel will fall!
This panel absorbs your ball's kinetic energy. This can be helpful, because your ball will bound lower than usual.
This panel boost your ball's kinetic energy. You can jump longer than usual when your ball touches this panel.
2 types of stage clear condition!
There are 2 types of stage clear condition.
One is 'time attack' and the other is 'count attack'.
If you choose 'time attack', your ball must reach to the 'goal panel' in time.
And in the case of 'count attack', you start with certain 'bounce count' according to the stage path length, and whenever your ball bounds on a panel, you lose a 'count'.
Like the 'time attack', your ball must reach to the 'goal panel' before the 'bounce count' become 0!
In some time, 'time attack' can be better.
Let's think a stage that consisted of many 'absorb panels'.
As you know, your ball can be bounded on 'absorb panel' more time than other panels.
In this case, you can lose more 'bounce count' on a 'absorb panel'.
However, if you drop the ball you do not lose anything in 'count attack'.
But you lose some time in 'time attack'.
Because, you have to wait until the ball is dropping and respawning.
80 Designed standard stage!
We already designed standard 80 stages.
And each stage is designed considering each panel's characteristic.
The standard stages will be added!!
Up to 50 user stage!
Standard stage is not the end!
If you clear all standard stage, you can create your own stage.
You can configure several stage generation factor.
- Floor count : the number of floor of stage
- stage level : If you increase the stage level, you encounter more obstacle panels. 'A' is the easiest, and 'E' is the hardiest level.
- path length : The path length from the 'Start panel' to the 'Goal panel'.
- variation : Complexity of the stage.
After you configure the stage factor, 'stage generator' will generate your stage randomly.
Yes, you can remove generated stage and create again.
However, you cannot create more than 50 stage.
Please let us know if you need any other information!
Or if you have any request for the 'BounceBounce', please let us know!
These will make better 'BounceBounce'.