1. Keep in mind your horizontal plane
The horizontal plane is decided whenever a stage loaded( before a game start ). And at that time, there is a very important tip that your horizontal plane should be comfortably set.
Once the play is started, the ball should be controlled by considering difference between your horizontal plane and current slope of the device.
This is a very important point because your ball should often do standing bounces in front of certain moving or rotating panel to pass it easily.
In this case, you have to know what is your horizontal plane.
If you feel hard to keep the ball's standing bounce, it is a good idea that you set your device on the desk or somewhere flat during setting the horizontal plane.
2. Standing bounces.
The ball will be bounded as you tilt your device.
Simply, if you tilt your device to the right, the ball will be bounded to the right.
So, if you want that your ball do standing bounces, you must tilt your device opposite direction to ball bounding direction.
Let's suppose that the ball is bounded to the right direction. If you want to make the ball's standing bounces, your device should be changed the tilt to the left side.
3. Do not change tilting drastically.
If you change your device's slope drastically, the ball also will be bounded drastically. Then you cannot predict the direction of the ball after bounding the panel. This means, you cannot control the ball as you want.
It is better to change the slope of the device slightly. Then you can predict bounding direction more easily.
4. Use teleport out panel.
If you drop the ball out of panels, the ball will be respawned at the 'Start panel' unless you enter any 'Teleport-in panel'.
Once you enter the 'Teleport-in panel', if you drop the ball, your ball will be respawned at the last 'Teleport-out' panel.
This can be useful on long path stage.
5. If you still feel that the 'BounceBounce' is difficult game, please change the 'Difficulty'.
There are 3 difficulty. As the difficulty increase, the ball will bounded faster and higher, so you have to react faster.
And the clear limit time and limit count is also decrease.
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