2011년 4월 27일 수요일

The 'BounceBounce™' become 'New & noteworthy' in US store.



Our new game 'BounceBounce™' become 'New & noteworthy' application in US app store.
We appreciate your keen interest for our 'BounceBounce™'.
We will do our best to make better 'BounceBounce™'!

2011년 4월 25일 월요일

Several tips for BounceBounce newbie.

1. Keep in mind your horizontal plane
The horizontal plane is decided whenever a stage loaded( before a game start ). And at that time, there is a very important tip that your horizontal plane should be comfortably set. 
Once the play is started, the ball should be controlled by considering difference between your horizontal plane and current slope of the device.
This is a very important point because your ball should often do standing bounces in front of certain moving or rotating panel to pass it easily.
In this case, you have to know what is your horizontal plane.
If you feel hard to keep the ball's standing bounce, it is a good idea that you set your device on the desk or somewhere flat during setting the horizontal plane.




2. Standing bounces.
The ball will be bounded as you tilt your device.
Simply, if you tilt your device to the right, the ball will be bounded to the right.
So, if you want that your ball do standing bounces, you must tilt your device opposite direction to ball bounding direction.
Let's suppose that the ball is bounded to the right direction. If you want to make the ball's standing bounces, your device should be changed the tilt to the left side.




3. Do not change tilting drastically.
If you change your device's slope drastically, the ball also will be bounded drastically. Then you cannot predict the direction of the ball after bounding the panel. This means, you cannot control the ball as you want.
It is better to change the slope of the device slightly. Then you can predict bounding direction more easily.


4. Use teleport out panel.
If you drop the ball out of panels, the ball will be respawned at the 'Start panel' unless you enter any 'Teleport-in panel'.
Once you enter the 'Teleport-in panel', if you drop the ball, your ball will be respawned at the last 'Teleport-out' panel.
This can be useful on long path stage.


5. If you still feel that the 'BounceBounce' is difficult game, please change the 'Difficulty'.
There are 3 difficulty. As the difficulty increase, the ball will bounded faster and higher, so you have to react faster.
And the clear limit time and limit count is also decrease.

2011년 4월 22일 금요일

Several informations of 'BounceBounce'.



The 'BounceBounce' is motivated from bounding ball using pingpong racket.
Just imagine that you play with pingpong racket, and you want to bound the ball as many as you can.
So, you tilt the racket not to drop the ball.

In 'BounceBounce', the ball start to bounding from 'start panel' and you must drive it to 'goal panel'.
Of course, there is at least one panel path from 'start panel' to 'goal panel'.
And as you tilt the racket, the panel slope will change as you tilt your iPhone / iPod.






8 types of panels have its own characteristics!

Basic panel

Teleport panel
If your ball touches the 'Teleport-in', your ball will be teleported to the matched 'Teleport-out' panel. Your ball will be teleported to the same floor or maybe other floor. If you drop the ball, your ball will appear to the last 'Teleport-out' panel.

Rotating panel
You cannot distinguish 'Rotating panel' from 'Basic panel' by appearance. But this panel rotates :)


Moving panel
You cannot distinguish 'Moving panel' from 'Basic panel' by appearance. But this panel moves :)


Sticky panel
This panel holds your ball for a while. And this can be helpful to you, because you can change your tilt while the panel holds your ball.

Broken panel
This panel is broken. So if your ball bounds on it over 3 times, this panel will fall!

Absorb panel
This panel absorbs your ball's kinetic energy. This can be helpful, because your ball will bound lower than usual.

Booster panel
This panel boost your ball's kinetic energy. You can jump longer than usual when your ball touches this panel.





2 types of stage clear condition!
There are 2 types of stage clear condition.
One is 'time attack' and the other is 'count attack'.
If you choose 'time attack', your ball must reach to the 'goal panel' in time.
And in the case of 'count attack', you start with certain 'bounce count' according to the stage path length, and whenever your ball bounds on a panel, you lose a 'count'.
Like the 'time attack', your ball must reach to the 'goal panel' before the 'bounce count' become 0!


In some time, 'time attack' can be better.
Let's think a stage that consisted of many 'absorb panels'.
As you know, your ball can be bounded on 'absorb panel' more time than other panels.
In this case, you can lose more 'bounce count' on a 'absorb panel'.
However, if you drop the ball you do not lose anything in 'count attack'.
But you lose some time in 'time attack'.
Because, you have to wait until the ball is dropping and respawning.


80 Designed standard stage!
We already designed standard 80 stages.
And each stage is designed considering each panel's characteristic.

The standard stages will be added!!


Up to 50 user stage!
Standard stage is not the end!
If you clear all standard stage, you can create your own stage.

You can configure several stage generation factor.

- Floor count : the number of floor of stage
- stage level : If you increase the stage level, you encounter more obstacle panels. 'A' is the easiest, and 'E' is the hardiest level.
- path length : The path length from the 'Start panel' to the 'Goal panel'.
- variation : Complexity of the stage.

After you configure the stage factor, 'stage generator' will generate your stage randomly.


Yes, you can remove generated stage and create again.
However, you cannot create more than 50 stage.















Please let us know if you need any other information!
Or if you have any request for the 'BounceBounce', please let us know!
These will make better 'BounceBounce'.

Thanks.